There are in fact two methods of enabling Image Scaling, both of which are detailed below. ![]() What’s the Latest? DLSS 2.3 & How It Keeps Learning The upside of this approach is that Image Scaling can potentially work with any game, not just those with developer-crafted support for it. Unlike both DLSS and FSR, however, it’s also distinct in that you’ll need to set it up outside of your games, as opposed to just flicking a switch within them. The way Image Scaling works is actually much more akin to AMD’s FidelityFX Super Resolution (FSR) than the AI-fuelled DLSS, because it doesn’t add any clever anti-aliasing of its own, simply applying an upscaling algorithm with a sharpening effect to reduce visible blurriness. However, the issue of exactly how to use Nvidia Image Scaling isn’t very well-explained by Nvidia’s own software, so I suppose the task falls to this guide you’re already reading. ![]() ![]() Unlike DLSS, it also doesn’t require one of the best graphics cards from Nvidia’s RTX range, only an Nvidia GPU from the Maxwell generation or later – so the performance benefit is available to far more potential users. Nvidia Image Scaling might not be computer magic on par with DLSS, but it can perform a similarly useful job: boosting your frame rates by rendering games at a lower resolution, then upscaling them to match your monitor’s native res.
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